

This allows for the user to (in theory) start with anything and end with anything. constantly recreates the shape of the mesh instead of simply subdividing it. *No restrictions to base mesh – I mention this first as it is the “selling point” of Sculptris, since the D.M.T. While blender has created massive improvements to speed and memory use it seems to have introduced a bug that limits the number of verts displayed compared to previous implementations. *Less vertex display – When compared to Sculptris, Blender cannot display as many verts on my system, which I consider a pretty middle of the road system. This is one feature that is a must have for sculpting and needs to be implement. *Missing Masks – Blender does not offer the ability to use paint on masks.

This might not be directly related to sculpting but I feel it is an important feature. *No need for additional programs – When you created a model in blender, you have no need to export the model to another program to do things like retopo, rigging, rendering. Now I know you can do this in Sculptris by dropping the detail of the brush tool, but to me it feels less intuitive since I am still doing work on the same mass. because you can move the resolution up and down, which allows for for more intuitive edits on large masses without creating lumpy results. *Multi-Res – Multi-Res has a big benefit over D.M.T. *Clay Brush – the clay brush is the best tool for adding volume quickly without getting lumpy results. *Familiar interface – since I have used blender for so long I am already familiar with the buttons input.

I have used blender for much longer and thus I am somewhat biased but I will go through the things I liked and disliked. I started each model with a base mesh that I created in blender.Īfter using both programs I found things that I liked and disliked about both programs. Also the sculptures I created are more of a study on human anatomy than trying to create a perfect model. A true comparison was hard to do because on my computer I have a weird issue that I can only get around 100,000 verts in blender. I decided to do a comparison of the sculpting in blender (multi-res based) vs the sculpting done in Sculptris (dynamic mesh tessellation).
