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Learn sculptris
Learn sculptris




learn sculptris

This allows for the user to (in theory) start with anything and end with anything. constantly recreates the shape of the mesh instead of simply subdividing it. *No restrictions to base mesh – I mention this first as it is the “selling point” of Sculptris, since the D.M.T. While blender has created massive improvements to speed and memory use it seems to have introduced a bug that limits the number of verts displayed compared to previous implementations. *Less vertex display – When compared to Sculptris, Blender cannot display as many verts on my system, which I consider a pretty middle of the road system. This is one feature that is a must have for sculpting and needs to be implement. *Missing Masks – Blender does not offer the ability to use paint on masks.

learn sculptris

This might not be directly related to sculpting but I feel it is an important feature. *No need for additional programs – When you created a model in blender, you have no need to export the model to another program to do things like retopo, rigging, rendering. Now I know you can do this in Sculptris by dropping the detail of the brush tool, but to me it feels less intuitive since I am still doing work on the same mass. because you can move the resolution up and down, which allows for for more intuitive edits on large masses without creating lumpy results. *Multi-Res – Multi-Res has a big benefit over D.M.T. *Clay Brush – the clay brush is the best tool for adding volume quickly without getting lumpy results. *Familiar interface – since I have used blender for so long I am already familiar with the buttons input.

learn sculptris

I have used blender for much longer and thus I am somewhat biased but I will go through the things I liked and disliked. I started each model with a base mesh that I created in blender.Īfter using both programs I found things that I liked and disliked about both programs. Also the sculptures I created are more of a study on human anatomy than trying to create a perfect model. A true comparison was hard to do because on my computer I have a weird issue that I can only get around 100,000 verts in blender. I decided to do a comparison of the sculpting in blender (multi-res based) vs the sculpting done in Sculptris (dynamic mesh tessellation).






Learn sculptris